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Langley Grammar School

Langley Grammar School

Computing and ICT

Years 7-9

During Years 7-9 the following topics are taught.

Year 7 Year 8 Year 9
  1. Introduction to the school’s ICT system, focusing on email and Sapientia, our Virtual Learning Environment (VLE).
  2. ‘About Me’; using presentation and simple block programming software.
  3. Online safety leaflets and podcasts using publishing and sound editing software.
  4. Modelling using spreadsheet software.
  5. Computer system concepts
  6. Data representation using spreadsheets and sound editing software.
  7. Problem-solving using simple graphical programming software.
  8. Understanding algorithms through flowcharts using data harvest software.
  9. Programming and problem-solving using Microbits.
  10. Introduction to Small basic coding
  11. iPad introduction project
  12. Introduction to iPads project which has a variety of cross curricular themes and utilises a range of apps to promote learning.
  1. Document production using word processing software with a work place theme.
  2. Programming simple animations using Alice software.
  3. Mark up language project; writing web pages in HTML and CSS with a cross curricular theme.
  4. Animation project; creating animation effects using animation software with a cross curricular theme.
  5. Theoretical unit looking at Internet issues and video creation.
  6. Web design using web authorising software.
  7. Creating and using databases.
  8. Theoretical unit on the effects of ICT and ICT applications.
  9. Programming and problem-solving using Spheros.
  10. Problem-solving using flowcharts and pseudocode.
  11. AI and machine learning.
  1. Modelling using spreadsheet software.
  2. Creative drawing project looking at pseudocode and coding.
  3. Problem-solving using flowchart with Crocodile software.
  4. Programming using Swift Playground.
  5. Graphical programming project using Turtle graphics.
  6. Theory topic on networking.
  7. Problem-solving and programming using RoboMind software.
  8. Stop-motion animation cross curricular project.

 

GCSE

Students studying Computer Science at GCSE follow the AQA specification. During the course the following topics are covered.

Year 10 Year 11
  1. Fundamentals of algorithms
  2. Programming
  3. Computer Systems
  4. Fundamentals of data representation
  1. Fundamentals of algorithms continued
  2. Programming continued
  3. Fundamentals of computer networks
  4. Cybersecurity
  5. Relational databases and Structured Query Language
  6. Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy

For more detailed information on the course content and assessment please refer to the examination board website: https://www.aqa.org.uk/subjects/computer-science-and-it/gcse/computer-science-8525

 

A Level

Students studying Computer Science at A Level follow the AQA specification. During the course the following topics are covered.

Year 12 Year 13
  1. Fundamentals of programming
  2. Fundamentals of data structures
  3. Systematic approach to problem-solving
  4. Theory of computation
  5. Fundamentals of data representation
  6. Fundamentals of computer systems
  7. Fundamentals of computer organisation and architecture
  8. Consequences of uses of computing
  9. Fundamentals of communications and networking
  1. Consequences of uses of computing
  2. Fundamentals of communications and networking
  3. Fundamentals of algorithms
  4. Fundamentals of databases
  5. Big Data
  6. Fundamentals of functional programming
  7. Systematic approach to problem-solving
Non-exam assessment (individual programming project)

For more detailed information on the course content and assessment please refer to the examination board website: http://www.aqa.org.uk/subjects/computer-science-and-it/as-and-a-level

Additional resources

Students will find links and resources to further their studies of this subject:

https://langleygrammarschool.sharepoint.com/Dialecticus/SitePages/Home.aspx